We Should Not Settle on the Meaning of 'Game of the Year' Means
The difficulty of discovering innovative titles remains the gaming industry's biggest existential threat. Even in stressful age of business acquisitions, escalating revenue requirements, workforce challenges, the widespread use of AI, platform turmoil, changing generational tastes, hope in many ways returns to the elusive quality of "making an impact."
Which is why I'm increasingly focused in "honors" more than before.
With only some weeks remaining in the calendar, we're completely in Game of the Year season, a time when the small percentage of gamers not experiencing the same several no-cost shooters every week play through their library, debate development quality, and realize that even they won't experience all releases. We'll see exhaustive best-of lists, and anticipate "but you forgot!" comments to such selections. A gamer broad approval voted on by journalists, streamers, and followers will be revealed at annual gaming ceremony. (Industry artisans participate in 2026 at the DICE Awards and Game Developers Conference honors.)
This entire sanctification is in entertainment — no such thing as correct or incorrect choices when discussing the greatest releases of this year — but the stakes do feel more substantial. Each choice selected for a "GOTY", either for the major main award or "Best Puzzle Game" in forum-voted honors, provides chance for significant recognition. A medium-scale game that flew under the radar at release may surprisingly find new life by being associated with higher-profile (i.e. well-promoted) major titles. After last year's Neva was included in nominations for recognition, I know for a fact that numerous players immediately wanted to check coverage of Neva.
Conventionally, recognition systems has established little room for the breadth of releases released every year. The hurdle to overcome to consider all seems like climbing Everest; approximately eighteen thousand releases came out on Steam in the previous year, while merely seventy-four releases — including recent games and ongoing games to mobile and virtual reality exclusives — were represented across the ceremony nominees. When mainstream appeal, discourse, and platform discoverability influence what players experience every year, there is absolutely no way for the scaffolding of awards to properly represent a year's worth of games. Still, there's room for improvement, if we can recognize its significance.
The Familiar Pattern of Industry Recognition
Recently, the Golden Joystick Awards, among interactive entertainment's longest-running recognition events, revealed its contenders. Even though the selection for top honor main category happens soon, one can observe the trend: The current selections made room for deserving candidates — massive titles that garnered praise for refinement and scale, successful independent games welcomed with major-studio excitement — but throughout numerous of categories, we see a obvious focus of familiar titles. In the vast sea of art and gameplay approaches, the "Best Visual Design" creates space for multiple open-world games located in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"If I was designing a next year's GOTY theoretically," one writer noted in digital observation that I am amused by, "it should include a PlayStation open world RPG with turn-based hybrid combat, companion relationships, and randomized procedural advancement that incorporates chance elements and includes modest management development systems."
Industry recognition, throughout organized and community versions, has become predictable. Years of finalists and winners has established a formula for which kind of polished extended game can achieve GOTY recognition. We see titles that never achieve top honors or including "significant" creative honors like Game Direction or Writing, typically due to creative approaches and quirkier mechanics. The majority of titles published in annually are expected to be limited into genre categories.
Case Studies
Imagine: Could Sonic Racing: Crossworlds, an experience with critical ratings just a few points shy of Death Stranding 2 and Ghosts of Yōtei, reach the top 10 of The Game Awards' GOTY competition? Or perhaps one for excellent music (because the soundtrack stands out and deserves it)? Doubtful. Best Racing Game? Sure thing.
How good does Street Fighter 6 need to be to earn Game of the Year recognition? Might selectors evaluate unique performances in Baby Steps, The Alters, or The Drifter and see the best acting of this year lacking AAA production values? Does Despelote's short duration have "enough" narrative to merit a (deserved) Top Story recognition? (Also, does industry ceremony benefit from Excellent Non-Fiction category?)
Similarity in choices over the years — on the media level, within communities — reveals a system more favoring a certain extended style of game, or independent games that landed with enough of a splash to meet criteria. Concerning for a sector where discovery is crucial.